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|  | | Some weeks ago, Ingeloop from the Ghostrecon.net forums and active member of the blood oil mod asked me to start a new map based on a mission idea he had in mind. Mixing them with some old ideas i always wished to develope in a map i started working in them. I'm posting a couple of pics of this future release:
On the other hand, I've also been working for the last months on a map i always wished to make. I'm talking about the 'Dry dock' map, you can see some fast sketches in the 'notebook' section. Click here to see them. It's quite a complex map, with a lot of levels and suitable for long range and CQB. I think you will like it. |
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| |  | | Just some new images of the latest version of the map:
This version is going to be part of the "Blood Oil" mod for Ghost Recon and is not yet available for downloading. |
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| |  | | Well, as some of you know, things have changed a little for the last months, and now that i have more time i have started mapping again, but just a little bit. I just wanted to post a couple of pics from a map i started two days ago just to practice again with UnrealEd 3. It's a really small map called 'In Flames' set in a destroyed oilrig and i'm making it just for fun. I don't know if i will ever release it, i just want to practice lighting and trying to get the correct atmosphere for the location. As soon as i have some updates i will post them.
On the other hand i'm also updating and trying to finish 'Gas plant' map for Ghost Recon (sorry guys, it's taking me a little bit).
For those of you who are wondering what i was doing at Grin last year, you can have a look here:
-http://www.ageia.com/physx/ut3.html
You can download an update for UT3 with 3 maps (the map I was working on it has not been released ) with some interesting features. |
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